Wednesday, 13 November 2013

Chat Added

!If you are here to check for updates, look one post lower!
There was a large update that needed testing, this chat room was set up for easier bug reporting of it. 

I added a chat room, accessible via the link at the top.
I will be in it as often as I am online.

My name in the chat will be MissCapricorn.
I will have a tiny house next to my name.

If it's underused it will be deleted.

The new Gender System


 This update I introduced a single new mechanic, but one that may cause large ammounts of strangeness.
 I need you help testing it, so get over there and get gameoverin'!

 The new system works as such:

 If a transformation changes you gender, you gender will now be different for other transformations.
 There are now two 'gender' variables, one for if the player has breasts, and one for if they do not.
 I have set each transformation to check each variable accordingly, I believe, so all text should change to match, but I am not 100% confident everything is in the right place.

 Using a restorative or a statue should return you to the gender you picked when creating your character.

 Any transformation that makes you genderless (it's surprising how many there are right now for how few transformations in game...) will make your female. I hope this does not offend anyone, but it fits better.

 REPORT BUGS AND STRANGE TEXTS!
Report them by either commenting here, or sending an email.
Or by using the new Chat page at the top!


 I expect them.

 Once this is all working I will be updating the submissions form to allow writers to use this new system.

 Thank you.

Friday, 8 November 2013

Tiny update.

Bug fix and new Blindness mechanics are included in the new version.

Nothing to discuss in detail really, the Blind mechanics are something I wanted to add for a while and finally got around to it.

Wednesday, 30 October 2013

Update Posted!

See the Downloads page for full details.

I don't have anything to go over for this update, since I already mentioned them in the pre-update post.

Let me know what you think!
 If you are reporting a 'stuck' transformation, please include the exact description of the form you were in when it happened in your report.

I apologize for this update taking so long, but the two major system overhauls took a long time to get done. I also really wanted a new transformation, and it took some time to get a submission.
 All my own writing attempts didn't work out.

 Also, if you can do a better job at the new creatures graphic please contact me (at hodsubmission@gmail.com) because I feel the graphic could be quite a bit better.

Monday, 28 October 2013

Crediting


 I'm going to be adding a little line at each Game Over that lets people know who wrote that Transformation, so that I can give some credit to the writers.
 If you've already submitted content, please send me an email ( same as the submission email ) in regards to what name you'd like to be credited under, or if you want to remain anonymous.

 If I don't hear from anyone before the next update they will be credited as anonymous until I hear from them. I figure this is safer then using any names attached to emails.

 I'll also need you to send this email from the same address you submitted it so that I can be sure it's you. If you submitted it via a PM on TFgamessite, send a PM there again.

Thursday, 24 October 2013

Still Alive ... still


 I'm still around and still working on Halls of Degeneration.
 I haven't been posting here much because I like to surprise my players with new content, especially new transformations.

 I've done a few things though.
 I'll discuss them here just to give the blog a bit of life.

 Nerfed all Gear
I have halved the base stat gains from all gear (rounded up). That means if it gave 12, it gives 6.
The percentages however, are the exact same.
Why? Because rare gear was absurdly overpowered early on.
 Rare equipment would allow the player to trudge through the first few floors without any difficulty or risk, one shotting most enemies with ease.
 I still want powerful equipment to matter, but not make the early game a pushover.

 Chaos Mode
I added a new mode, that causes all enemies to appear on all floors, removing all restrictions and exclusions. This games the game quite hard, but also allows appearances of enemies to be less predictable and lets you see all transformations right off the bat.
 I am considering making it unlocked upon reaching a certain floor, but right now it's an option right from the start.

Friday, 18 October 2013

Patch Posted

It was minor, just some QOL changes and bug fixes and typo corrections.

The new Rat transformation is also in game now.

Called it 0.15.5 because if I went to 0.2 I think I wouldn't have enough numbers left before 1.0.