Download

Click Here to download the current version.

The game is an .exe file, and will not work on Macs, however I have heard that it is quite easy to run using any emulation program, such as Crossover or Wine. That being said, I don't offer support for those programs unsuccessfully emulating it.

Recent Changes:

Version 0.20:
-Treasure Goblins! New enemy with unique mechanics.
-Three exits to each level, each leading to a different tile set that has different enemies.
-Probably other stuff, too long between work sessions to remember.

Version 0.19:
-Bugfixes.

Version 0.18.5 (GENDER SYSTEM TEST):
-NEW GENDER SYSTEM! NEEDS TESTING!
-Click Here for more info.

Version 0.18.4:
-Blind now works in combat. It hinders sight in Berserker and Duelist, and lowers the maximum dice roll by 2 for Rogue. Each turn (you and enemy both attack, or a dice roll) counts as one turn for the Blind wearing off.
-Latex Slaves can now blind the player when attacking.
-New Equipment (that helps with blindness.)
-Fixed items not dropping for Duelist and Rogue combat.

Version 0.18.2:
-Added Smoke Bombs. Have fun!

Version 0.18.1:
-Fixed two Transformations that would get stuck
-Fixed Adorable Apron
-Added a small delay to the enemy movement. They will now move slightly after the player. This will make sure they can not 'pass' the player.
-The "Rest" timer that creatures get when interacting with the player now counts for starting combat as well, so you will not be attacked if you use a Restorative without moving, now that enemies stay when you lose combat.

Version 0.18 BETA:
-New Creature! Found on Floor 3+ (If anyone can improve the graphic for it, I'd love to see what you can come up with.)
-New Transformation conditions. Should make 'backtracking' more common and getting stuck less common. NEEDS HEAVY TESTING.
-New Item system. Makes it far easier for me to add items. NEEDS HEAVY TESTING.
-All equipment base stats halved, and all items now grant a set percentage stats based on the base stats. This makes some items stronger, some weaker.
-Exp now scales differently, making level up slow down quicker.
-Teleporting now has a graphic.
-Chaos Mode. When enabled, all creatures appear on every floor.
-Each combat type now has a different weapon.
-Duelists can no longer block with the handle of the blade, only the blade.
-Font changes to most text to match the theme.
-Small delay before combat/trap minigames appear so you can see what happened.
-Monsters won't be able to walk past you as easily.
-New Equipment.
-Bug Fixes.
-Probably other things I forgot.

Version 0.15.5, October 18th, 2013:
-Rewrote Rat Transformation
-You can now double click to buy items from Milryth
-Added a button that examines all worn gear to make comparing stats easier.
-New Rare equipment item.
-Balances.
-Fixes.

Version 0.15, Tuesday, October 15th, 2013:
-A new creature stalks the Halls! You will find her on floor 5 and below.
-Dragons are now on floor 6 and below, and Breeding Runes on 5 and below.
-You can now double click inventory items to use them, and if you are at the shop, sell them.
-Your deepest floor is only saved every 5 floors now. That means if you lose on floor 4, you start over from one. But floor 6, and you start over from 5. It is saved the moment you reach Floor 5, not when finishing it.
-Combat now waits for you to press the Space Bar, allowing you to take potions and eat food before each fight starts.
-New items.
-"No Hunger" mode now locks hunger to 0 so there will not be any issues. It also now removed all Hunger-based items from the loot table.
-Bug fixes.
-Typo fixes.

Version 0.1, Friday, October 11th,  2013:
-The player now appears as a cloaked figure instead of a green arrow
-The player icon changes to match each ending
-There is now a new method to escape Inanimate transformations, as you can not move. It is a Break Out style game.
-The Doll transformation is now counted as an inanimate transformation.
-All traps now apply a poison instead of transforming. These poisons will slowly transform the player over time. Being hit by a trap while poisoned already, decreases the steps between each change.
-Each time you transform from poison, green bubbles appear on the screen to make sure the player does not miss the transformation text.
-If you are attacked while alseep, it is not an issue. You will be unable to act, and all dice rolls will be 1 until you are woken up by taking damage.
-Blindness now effects the 1st person as well, and effects the 3rd person slightly less.
-Certain creatures can now drop items. There are a few unique items only obtainable by drops.
-New info tooltips on the main page.
-New "Adults Only" warning. This warning will not show up if you have default settings saved.

Saturday, October 5th, 2013:
-Fixed the Trap Minigame getting stuck if the player wins and loses at the same time. You will now win in this situation.

Friday, October 4th, 2013:
-Fixed Dice-Based combat.
-You now take a tiny bit of damage when Perfect blocking attacks. The amount you take is minimal, and won't even be enough to show until a few floors down.You also cannot suffer from status ailments when Perfect blocking a creature that can inflict them.
-The new Transformation has been fixed, and equip break points added.

Friday, October 4th, 2013:
-When you take and deal damage, numbers now pop up and fly off screen so you can see how much you're doing.
-All combat damage you deal and take is now multiplied by a random 20%, meaning you do and take 20% more or less damage. For example, if you would deal 10 damage you will now deal 8 to 12 randomly.
-Added Critical Strikes! Perception now gives a chance for Critical strikes, dealing double damage! The chance compares your Perception to their Power, giving a higher chance the less power they have.
-New Trap Disarming minigame!
-New trap apperance. Down with markers! They look like traps now.
-Triggered traps leave behind debris, so you know where you stepped on them or disarmed them.
-During Dice-Based combat you can now press Space to instantly drop the dice and stop the roll.
-You can hold space in Dice-Based combat to quickly roll and stop the dice over and over, quickly skipping through combat until you win or are transformed.
-Spore Sluts can now inflict a status effect when dealing damage.
-Spore Sluts now appear on Floor 2, and Tiny Witches on Floor 4.
-New Creature! A new creature stalks the 3rd Floor!
-New Equipment!
-Breeding Rune will no longer be found before Floor 4.
-Probably other things I forgot.

Monday, September 16th, 2013:
-Bugfixes. Please inform me if the Dice combat still does not work. I couldn't replicate the bug so I am not positive it's fixed, but it should be.
-Stat buffs now have icons. Not very useful, but I love making the icons so bite me.


Friday, September 13th, 2013:
-Bugfixes
-Hunger status icon
-New trap type

Wednesday, September 11th, 2013:
-Slimes now have a Game Over

Friday, September 9th, 2013: (Beta Update, report bugs!)
-Added a new combat system: Rogue. It's all random chance with dice rolls. For those that are either too bad at the other combat systems, or too good.
-Potions are now found as unknown 'coloured' potions. Drinking them will reveal them for that play through, and replace all instances of that colour with the name of the revealed potion.
-Removed Fly Biscuit, added Raene Potion
-Added Antidote Potions
-Transformation potions can have good effects now
-Added Poisons. Instead of one Fly Biscuit being one change, you now become poisoned and change until you drink an antidote.
-Added Buff and Debuff icons that appear in the upper left of the maze. Mouse over them for more info on each Buff or Debuff.
-Adorable Apron now only replaces Rice Cakes and Bread Loaves that are looted while wearing it, so that it is worn continuously rather than tossed on to replace all the items in the inventory then removed.
-Fixed 'over leveling' bug

Monday, August 2nd, 2013:
-bugfixes!

Thursday, August 1st, 2013:
-All-Seeing Eye Crown changed. Now has a small chance to project a circle of vision each turn, instead of when an enemy is defeated.
-Items will now stack!
-Red Triangles removed from Overhead map.
-New Game Over system with creature interactions! (Note: Not all creatures have them yet)
-Rebalances
-Gear will now beak if worn when that body part transforms!
-New NPC! Naga Blacksmith (as yet unnamed) will repair broken equipment.


Monday, July 15th, 2013:
-WASD now works in place of arrow keys. Arrow keys still work as well.
-Mouse movement is now in! Clicking in any direction on the map will move you in that direction, right clicking makes you look that direction without moving.
-Added combat text. This adds messages at combat start, and end, and each event that happens. This allows for a good deal more personality to be added to each creature. These are made to be read when combat is over or you are transformed.
-Gold Coins now spawn on the ground for you to collect!
-1 new rare equipment.
-Fixed a bug that caused the player to become stuck when using a Restorative after certain Game Overs.

Thursday, July 11th, 2013:
-Three new chest graphics, matched to the tilesets
-New Slime Graphic
-The game will now make sure you know when you've got a game over, and will give show a 'Use Restorative' and 'Restart' button when you do.

Thursday, July 4th, 2013: 
-Added 1 new Rare piece of equipment.
-Fixed Nightmare Greaves. They will now correctly lock the Boot equipment slot.

Wednesday, July 3rd, 2013:
-Boots of Enragement now grant 20% of damage as power, down from 50%
-Milryth now clears her inventory each floor, but had more items each floor as well.

Tuesday, July 2nd, 2013:
-Pretty buttons.
-2 New enemies, found on deeper floors.
-You may now start from any floor you have previously reached, and will get 2 more stats per floor.
-Shop! There's a cute little shop Goblin on each floor that will sell you items and buy your items. She can even have rare items in her shop.
-A bunch of new items, both equipment and consumables. A few of these have Transformations included with them.
-Flux items are more likely to succeed after each failure. This chance resets on a successful defluxification.
-Floor Size actually works now. (I bet no one even noticed it was broken)
-Rooms now spawn in the maze, mixing things up a bit.
-New save system. The save file is now created where the .exe is placed, so it should work without admin permissions. Also prevents cheating as the file is now encrypted.
-Various balances.
-Other things I probably forgot about.

Monday, June 17, 2013:
-New Combat system option added! 'Duelist' lets you use the mouse. Place the sword inside the circles to block and attack! It is generally easier than the previous system (now called Berseker)
-Tilesets and Textures!
-Equipment! Now you can loot Equipment Bags that contain a random peice of gear. There are Common, Uncommon, and Rare gears. Most Rare gear is absurdly powerful.
-Stat Buffs! Items can now temporarily increase stats. Fly Biscuits now give a Constitution boost, and a new item, Energy Drink gives a percent boost to all stats.
-Scribes Packs added. Instead of having Incantations as a normal drop, these now drop and give a random incantation when used. This allows me to balance Incantations rarity separately.
-Glass Pickaxe removed. Miners Incantation added.
-Rebalances
-Font Size option
-New Transformation in Traps. The current trap transformation is locked to one of them each floor randomly, so it's not too hard to be fully changed.
-Reduced the maximum number of ropes in trap disarming and increased the exp bounty.
-Reduced the number of chests that appear on each floor.
-Reduced the damage scaling of traps. They are still very damaging a few floors down, but less so.
-Bug fixes!
-Probably a few other things I forgot about since this update has been in the works so long.

2 comments:

  1. the download should have a version number in its name.

    ReplyDelete
    Replies
    1. I agree.
      Next version shall be 0.1, and we'll go from there.

      Delete