Wednesday 30 October 2013

Update Posted!

See the Downloads page for full details.

I don't have anything to go over for this update, since I already mentioned them in the pre-update post.

Let me know what you think!
 If you are reporting a 'stuck' transformation, please include the exact description of the form you were in when it happened in your report.

I apologize for this update taking so long, but the two major system overhauls took a long time to get done. I also really wanted a new transformation, and it took some time to get a submission.
 All my own writing attempts didn't work out.

 Also, if you can do a better job at the new creatures graphic please contact me (at hodsubmission@gmail.com) because I feel the graphic could be quite a bit better.

3 comments:

  1. Just thought I'd let you know that you work isn't going unappreciated!

    Also, I'd like to point out that the rogue (chance) combat mode is a bit buggy. Enemies never seem to drop anything with it, and even if you get hit, the log says that the enemy missed.

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    Replies
    1. I noticed I forgot to put the code into Duelist and Rogue to make loot drops work. Its depressing this wasn't mentioned sooner.

      PS: The Rogue combat needs to use the same strings as the other two, and since it works so differently they won't always fit the text perfectly. I have adjusted it slightly to be a tiny bit better, but it will never be perfect.

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    2. Also, keep in mind the 'health' is more like morale. Most of the strings just involve scaring the pants off the enemy.
      So even if they Miss, the attack worries you slightly.

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