Thursday, 24 October 2013

Still Alive ... still


 I'm still around and still working on Halls of Degeneration.
 I haven't been posting here much because I like to surprise my players with new content, especially new transformations.

 I've done a few things though.
 I'll discuss them here just to give the blog a bit of life.

 Nerfed all Gear
I have halved the base stat gains from all gear (rounded up). That means if it gave 12, it gives 6.
The percentages however, are the exact same.
Why? Because rare gear was absurdly overpowered early on.
 Rare equipment would allow the player to trudge through the first few floors without any difficulty or risk, one shotting most enemies with ease.
 I still want powerful equipment to matter, but not make the early game a pushover.

 Chaos Mode
I added a new mode, that causes all enemies to appear on all floors, removing all restrictions and exclusions. This games the game quite hard, but also allows appearances of enemies to be less predictable and lets you see all transformations right off the bat.
 I am considering making it unlocked upon reaching a certain floor, but right now it's an option right from the start.

2 comments:

  1. Eh do we have access to the chaos mode xD or it's still in the make up stage :P
    Cause it rly sounds good imo!

    ReplyDelete