Thursday 18 July 2013
New 'Game Over' mock-up.
I've heard quite a few comments on how Game Overs are handled being somewhat bland in regards to the games fetish aspect. Balancing good gameplay and fetish content is much harder then I expected going into the game, however thanks to a few good suggestions I have an idea on how to handle Game Overs in what should be a more fun aspect.
The new rules are:
1) When fully transformed, Hunger, Exp, and Life bars vanish, and instead a 'Sanity' or 'Humanity' bar appears. The Player can still move.
2) The bar has a set value, not effected by stats.
3) It drains each turn.
4) Each time you walk over a valid enemy, you get a message. Enemies without messages will have to exist for the workload to be viable.
5) Restoratives now only reset Sanity/Humanity, unless it's already full (so need two to fully turn back if fully transformed). Still removes all partial transformations.
6) There are 'Shrines' or alike spawned in the rooms of the dungeon. These would return you to fully human, and then break and not be able to be used again. Only a couple of these would spawn on each floor.
7) Traps, Chests, and Gold can't be interacted with when fully transformed.
This has not be implimented, and is only a concept at this stage, however I know how to do every aspect of it.
I wish to know if it is something the community would enjoy before I put the time into it, however, so please vote in this poll!
Vote here: http://strawpoll.me/251056
I'd love comments as well, but I know that many fans are too lazy to sign up.
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I'll comment here as well as tfgames i personally love this idea and hope you go through with it infact i love it so much im thinking of commisioning an artist and writer i know to do some stuff for this game as im not a good artist or writer myself
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