There are two things I've wanted to add to the game:
A) Bag limits and a way of extending them.
B) A way to collect gold without selling items.
As for Bag limits, I was thinking of having a 20 item limit, that can be increased with an item an unlimited number of times. The item would either be a Flux item, or (and I am leaning twords this) only sold by Milryth.
One possible issue, is that with a full bag you'd be unable to loot chests, and thus unable to get the bag extending item. Milryth could be coded to make you automatically use the item if it's purchased with a full bag.
Gold I wanted to have appear around each floor much the same way chests do. The only worry in that regard is that creating more objects will tax the floor generation more when the game already struggles.
I do not want to make enemies drop gold, as there are no enemies in that game that would be holding gold, and that is always a silly trope.
Leave any feedback on either of these issues in the comments, and I will be sure to read them and take them all into consideration.
No comments:
Post a Comment